Over the course of the two or so hours of play (this one’s short but delectably sweet), the game throws seemingly every idea for a puzzle this structure might be able to do at the player. Gorogoa gets a lot out of its conceit on just a mechanical level. In addition, after you solve some puzzles, the entire stage will shift to a new story or place, cutting off the older areas and providing new ones.Ī section from a fiendishly clever late game sequences that incorporates multiple settings, locations, time periods, mechanics, and environments. Getting an interactive series of gears to move is difficult, but figuring it out helps the rest of the puzzle make sense. If the boy is trapped on a platform in one panel that ends at the frame, can a similar looking section of ground in the second allow him to walk on to explore further? Can I change the temperature on this thermostat to get its needle into the right position, allowing me to use the latter to fill a void somewhere else? It’s in the interest of both accessibility and difficulty you can’t simply brute force your way to the end because you need to figure out how to put multiple sequences of events into motion in the proper order, but it also helps orient your planning. This means you begin to orient your thinking around how the panels you have will interact. Typically there will be one square with many separate areas, another with a few, and a couple that have only a couple, if any at all (and even then that’s rare, as you’ll only juggle four panels at once closer to the end of the game). For one thing, in truth you’re never tasked with uncovering huge numbers of spaces in each square. But the game takes multiple steps to make the process easier to handle. This sounds intimidating, and some puzzles – especially those near the end – are fiendishly clever and difficult. And thus, you have to explore up to four separate worlds within the squares themselves to find the various orbs.įrom the Wikipedia page it’s easier to show through visual aids. Beyond the interconnected story, what separates this from any conventional tile puzzle is that each image is itself interactive you can zoom in and out in specific ways, allowing the image in the square to take on a whole new meaning. Finishing each sequence leads to the next step of the game and with it, additional puzzles. From there, the goal is to then get at least two of the squares to match into a single image that kicks off a short visual story, orbiting around a young boy’s quest to find five colored orbs. However, pictures set in even wildly disparate spaces or worlds can be visually connected what might seem like detritus in one picture’s left edge (like a rope or part of a wall) will fit in perfectly in another picture’s right. These images show wildly different scenes (or wildly different depictions of the same scene), and for the most part you can grab and stick each panel in whichever position you’d like and swap it with whatever’s already there. While it’s rare for all four to be used at once, each panel can hold a separate image. Okay, so the entire game takes place in a large square, partitioned into four smaller squares. It’s hard for me to really describe exactly what it is you do in Gorogoa, Jason Roberts’ brilliant 2017 puzzle game, through writing, despite the fact that it’s rather simple in practice. Now get your wallet out cause you just made a coin! (not literally, the boy has no wallet.Promotional screenshot for the game, though I believe this is a collage of several scenes. Once you have zoomed in far enough, place the panel with the ring over the old gentleman's face. Click on the single ring near the center of the page. The top page of the calendar illustrates a skeleton wearing multiple rings. Then, pan right and click on the calendar hanging from the wall. Next, you'll have to zoom out of the watering pail panel and back to the middle-aged man's house. At the end of the scene, zoom out one more time to reveal a view of the gentleman's face inside a yellow-tinted window. When you do so, instead of arriving back at the young man's home, you will enter the home of an old gentleman. So, let's start there.įirst, zoom out from the panel with the book spine. To do that, you're going to need some change to cover the cost. Therefore, before you can focus on anything else, you need to get on the train. The train pulls into the station in Chapter Five of Gorogoa.Ĭhapter five of Gorogoa starts with a train ride that leads to a tower holding the fifth fruit.
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